/**
 * 
 */
package model;

/**
 * This class simply holds a Zombosaur which will be inserted onto the map,
 * and a float which represents the time since the last zombosaur entered in seconds 
 * that the zombosaur will wait before entering the map.
 *
 */
public class WaveEntity {
	
	private Zombosaur zombosaur;
	private float delay = 1.0f;

	public WaveEntity(Zombosaur zombo, float delay){
		this.zombosaur = zombo;
		this.delay = delay;
	}

	public Zombosaur getZombosaur() {
		return zombosaur;
	}

	public void setZombosaur(Zombosaur zombosaur) {
		this.zombosaur = zombosaur;
	}

	public float getDelay() {
		return delay;
	}

	public void setDelay(float delay) {
		this.delay = delay;
	}
}
